The Shreh Ren have one purpose, and one alone: The total annihilation of
the non-Faithful. They take this purpose quite seriously, and literally.
In fact, interpretation of the Purpose has been a valid reason for splitting
from the Shreh Ren (The Avengers of the Black Lotus believe that only the
Antediluvians of the Second City need be extinguished, for example). It is
to this purpose that they organize.
Nickname: (yeah, right)
Appearance: Official functions: Embroidered silk robes with headdresses denoting exact rank. Unofficial: traditional robes, sometimes suit and tie, "official" kine clothing.
Haven: Palaces, subteranean complexes (furnished palatially); wherever one could "live" in opulence without causing a furor.
Background: Almost always a mortal descendant.
Character Creation: Must show excellence (i.e. a five in a trait). Any ability may be primary. All Shreh Ren must take at least one dot in Status, and Mentor, Generation, and Resources are other common backgrounds.
Clan Disciplines: Auspex, Fortitude, Shreh Nao
Weaknesses: Shreh Ren are always Blood Bound to their Sires; those who find themselves without the Bond through circumstance find themselves unable to perform Shreh Nao. Further, must feed from amortal descendant, or a mortal descend
ant of the Sire, Sire's Sire, etc.
Organization: As mentioned before, Shreh Ren are perhaps the most organized of the Kindred; they are organized into thirteen Ranks, always starting from the bottom, each Rank having thirteen degrees, this is represented by the embroid
ery and color of the formal robes of the individual, and informally, it is custom to exchange rank and degree before names. Furthermore, each different rank/degree has a different function and duty.
Shreh Nao is the Discipline developed by the Shreh Ren. It developes
from the Blood Bond shared by all Shreh Ren. The maximum rating in
Shreh Nao is not limited by Generation. Rather, use the character's
Rank instead of Generation (it is theorized that this stems from an
unbroken link of Blood Bonds going all the way to the 2nd Generation
o Singing the Blood
You can set up a resonance in your Blood ("singing the Blood") which
will cause sympathetic resonances in others of the Faithful, which you
System: The player rolls Shreh Nao + Empathy (difficulty of 6) and then consults the following table to determine the range of the resonance she
1 success All within 100 yards
2 successes All within 1 mile
3 successes All within 10 miles
4 successes All within 100 miles
5 successes All within 1000 miles
oo Speaking the Blood
You can speak telepathically with another Shreh Ren by expending a point
ooo Channeling the Blood
For every two points of Blood spent, the character may channel one to
another Shreh Ren of equal or higher Rank (e.g. an 8th Rank Shreh Ren
could channel to another of 8-13th Rank).
oooo Seeing the Blood
You can, after your ghoul imbibes 10 points of your blood, see through
his eyes, hear what he hears, feel what he feels. With the expenditure
of a Willpower Point, character may issue one-word commands similar to
Command the Wearied Mind.
ooooo Rage of the Founder
You may tap your Bond to project some of the Founder's Rage at all Faith-
less within 100 yards, causing them to frenzy in terror unless they make
a Self-Control roll (difficulty of 8).
System: The Player rolls Shreh Nao + Intimidation (difficulty of 8); the number of successes determines how many Faithless are affected:
1 success one Faithless
2 successes two Faithless
3 successes six Faithless
4 successes 20 Faithless
5 successes all Faithless within 100 yards
oooooo Summon Faithful
The character is able to make a powerful summons to the Shreh Ren in closest
proximity to her. They will do their best to come to the character's aid
with all haste.
System: Character spends as many points of Blood as she wishes to roll dice (difficulty of 7) and consults the following table:
1 success 1 Shreh Ren
2 successes 2 Shreh Ren
3 successes 4 Shreh Ren
4 successes 8 Shreh Ren
5 successes 16 Shreh Ren
ooooooo Imitate the Blood
Character may use any one Discipline of the line he is descended from (up to
but not including the Founder) with the expenditure of (5 + 1 per generation
removed) Blood Points in addition to whatever other costs are involved.
oooooooo Wake the Perished
Character may try to ressurect a Diablerized personality (destroying the
Diabolist's person in the process).
System: The character must spend 5 points of Blood, then roll more successes on Manipulation + Subterfuge (difficulty equal to target's Willpower + 3 (max of 10)) than the target on a Willpower roll (difficulty of 6). Once this is
done, target is subject to an immediate Possesion attack by the awakened
victim (see Dominate). This power may be used only once per diablerized
ooooooooo Scorn the Faithless
You may spend Blood to block one of a Faithless opponent's disciplines.
System: Character must spend as many Blood points as levels that he wishes to block (1 blood point blocks level one, 2 points block 1-2, etc.), and score a hit in hand-to-hand combat and do damage. Note that if a hit is
scored, but no damage is done, the blood is wasted.
oooooooooo Summon the Founder
Spend 10 points of Blood and he might come. Then again, he might not.
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