Whatever the cause, these Kindred seem to be able to manipulate
salt as well as blood.
APPEARANCE: This is one of the most varied bloodlines known, although older Notrum appear to share the similarities with the old Brujah Idealists.
HAVEN: All types, depending on the resources of the character.
BACKGROUND: Generally philosophical, much like old Brujah. Very few, if any, go anarch, but they don't generally tend toward Ventrue backgrounds,
CHARACTER CREATION: Notrum are usually intellectual, with Mental Attributes and Knowledges being primary.
CLAN DISCIPLINES: Potence, Protean, Salinus.
WEAKNESSES: Any blood-related option, aside from the daily one-point blood loss, requires the expenditure of double the amount of blood to activate.
Alternatively (although the mechanics are more complicated) the character
can maintain a "Salt Pool" initally set at half the blood pool. The Salt
Pool is treated as a normal blood pool, and reduction of either pool to
zero can invoke frenzy. For each two blood points spent, one point of salt
is automatically spent as well, except with regards to daily blood loss, in
which case the loss is at a one-to-one ratio. The only abilities that salt
alone may be spent on are Disciplines, and even then every five salt points
spent depletes one blood point to uselessness.
ORGANIZATION: These tend to be similar to European Brujah with regards toorganization: they're actually willing to. Even when they do meet, it's
never a formal affair, but it's not the Rants and Raves attended by younger
Brujah. The fractiousness of American Brujah is quite shocking to most
GAINING PRESTIGE: Notrum are of a philosophical bent, and gain prestige through such pursuits, sometimes even among Brujah Idealists.
Camarilla: They seem to serve a useful purpose, although the
Ventrue are far to heavy-handed more often than not. The upstart Tremere
are our true enemies.
"I have not met with one of these Kindred yet, but I hope to soon.
They would have much to share with us, I am sure."
-- Critias, fifth-generation Brujah
Sabbat: They are a curious sect. They know the truth, but have
taken the wrong path.
"They know much about the Antediluvians, more than most can claim
to. But how do we know they aren't the agents of one..."
-- Priest Mark, Lasombra, Detroit
Inconnu: Many of these are our old friends. Their neutrality
saddens us, but is understandable.
"They claim to be from Carthage, but I have my doubts. We should
investigate, in any case, but can they really be considered Kindred? I'm
not sure we should have been as open to them as we have been."
-- Dondinni, sixth-generation Monitor of Genoa
Anarchs: These "Anarch Free States" come close to the ideals of
Carthage, but for the most part these Kindred are mere rabble.
"Just a bunch of fuddy-duddies." -- Juggler
Giovanni: These too are our enemies, along with the Tremere,
usurpers of the blood.
"I met one of these, once. I am convinced that they mean none of
the Kindred well, and merely wish to start with us."
-- Augustus Giovanni, third generation.
Somehow, the Notrum have gained the ability to manipulate salt.
This only seems to extend to the standard hydrogen-chloride variety, but
higher levels may alternatively allow such manupulation. Because this
seems to have something to do with their altered body chemistry, this
Discipline is generally unusable by other Kindred, although those that have
tasted Notrum blood may be able to. This has never happened that anyone
knows of, so the effect is still unknown.
This allows the user to absorb salt.
System: This costs a blood point to use, but allows the absorption
of one "Salt Point," roughly equivalent to a single salt-shaker. One point
may be absorbed per turn.
This level allows the user to extract salt from any liquid
containing it, except for blood.
System: One point per turn, costs one blood point.
This level allows the user to excrete salt through their skin.
System: Roll Stamina + Salinus against Difficulty 6. The number of
successes is how many points may be excreted. A botch means the power can
not be used for the rest of the story.
**** Crystalline Vitae
This level allows the user to draw salt out of a Vessel.
System: One blood point activates this for as long as the user
intends to use it. One salt point per turn can be extracted, but each
causes the vessel the equivalent of one health level of damage. Contact is
required, and while the actual extraction cannot be resisted, the contact
***** Crystalline Death
This level allows the user to push salt back into the subject of
System: Any levels of salt the victim may have lost from
Crystalline Vitae are restored at a one to one basis. Any salt higher than
that moved into the victim each cause the equivalent of two health levels
per point. One point is spent per turn to activate this, above and beyond
the point being injected. Roll Dexterity + Brawl + Salinus against
Difficulty 6. Obviously, contact must be made with the victim.
Level 6: Dissolution
This level allows the user to absorb a quantity of water.
System: The user rolls Stamina + Salinus, with each success being one gallon of water that can be absorbed, with a maximum of the current
salt pool. Each point so involved is considered spent, so a frenzy couls
result from this. On a botch, the user begins to take drowning damage,
whether they are in water or not.
Level 7: Neutralization
This level allows the user to neutralize any acid or base.
System: Roll Stamina + Salinus, each success reduces damage from acids or bases by one health level. Each health level so reduced costs one
Level 8: Pillar of Salt
The Notrum believe that their founder, having become Notrum while
breaking out of an Earth Meld, may now take the form of a pillar of salt
like those found along the coast of the Eastern Mediterranean.
System: This costs all but one salt point of the users salt pool,
and is treated as a combination of Torpor and Earth Meld.
Levels 9 and 10: There are no known Notrum of higher than fifth
SAKURAMBO (The Deranged Priest) AKA Mark Kinney AKA Duncan MacKinnon AKA... Western Kentucky University, Bowling Green, Kentucky
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