Appearance: Hetaerae are always very beautiful and are generally chosen from the most skilled and attractive artists available. They are nearly always dressed in the most fashionable styles available.
Haven: The Hetaera normally makes her lair in a Brothel or hotel. In general, you can expect to find her wherever you find mortal prostitutes.
Background: Hetaerae are always chosen from the previously mentioned professions. Occasionally an Hetaera will 'adopt' a young person and train her in the erotic arts.
Character Creation: Usually Drifter or Entertainer Concepts for the Hetaerae. They tend to have Bon Vivant Natures, and often a Bon Vivant, Caregiver or Confidant demeanor. Social Attributes and Talents are primary, with Mental Attributes and Skills often being secondary. Herd is very common in the form of regular customers, Influence, Contacts and Resources are very common (they are paid for pleasuring people), Mentor is often useful. Hetaerae are almost always Casanovas. The Hetaerae, especially amongst the younger members, is mostly composed of women. Epilektoi are fairly evenly divided among men and women. All who live at the Brothel are taught Masquerade.
Disciplines: Auspex, Celerity, Ekstasis (although a few have learned some Vicissitudes so as to enhance their beauty.)
Weaknesses: An Hetaera cannot create a Blood Bond with Kindred, no matter how many times a Vampire drinks from the same Hetaera. She is completely incapable of doing it. She is also susceptible to sensual pleasures in a fashion similar to the Toreador attraction to beauty.
Organization: The Clan operates enclaves known as Brothels around the world and maintains constant contact between them. They also act as safe houses for Kindred who are in need of shelter or protection, most often Caitiffs. Those who stay are encouraged to learn either the arts of love or war.
Gaining Prestige: Be successful at your chosen profession. The better you are at it, the more prestige you will have. Gain control of the prostitution trade in your city through elimination or domination of the mortals controlling the trade. Insure proper treatment for the prostitutes. Through manipulation of the mortals in charge of a city, cause prostitution to be legalized.
Quote: "We may possibly be the only Kindred who truly understand love and what it means to Kindred and Kine alike. The others forget their past, the fact they were once human also. That is a mistake. Humanity is our greatest inspiration.
* The Camarilla - These stuffed shirts are desperately trying to hold onto a world that is slipping from their cold fingers. They no longer understand what it is to live! "These fools would throw away the Masquerade simply to satisfy their mad hedonistic desires. They are artistically bankrupt and are unable to admit it, to themselves or anyone else." -- Lucina, Toreador, Milwaukee * The Sabbat - They are just as bad as the Camarilla in different ways, their version of pleasure often leaves too many others in pain. "They do not possess enough power on a large scale to present a threat to us. Individually, these puppeteers can be very powerful. The best way to deal with their kind is to exterminate them where they are found." -- Matthew, Tzimisce Priest * The Inconnu - These fools hide from the mortal world, losing contact with the single most valuable resource on the planet. They do not produce, they simply exist. "Their path gives them a tighter grasp on their humanity. Golconda is not as difficult for them to reach once they understand their place in the scheme of things." -- Solomon, 4th Generation Ventrue
System: There is no system - this level is always active.
System: Make a Charisma + Seduction/Subterfuge roll against the target's Willpower. Target number of 6 for both rolls.
System: If the target is willing, the feelings overwhelm him for as long as the Hetaera desires. If the target is resisting, roll Charisma + Empathy against Willpower, target of 6. For every success over the target's, remove one die from the his pool. This lasts for a full turn, but can be used again and again with cumulative effects.
System: The Hetaera can feed from anyone with whom she is involved in physical contact. Roll Stamina + Subterfuge against the target's Stamina + 3. Each success the Hetaera gains allows her to take one blood point.
System: Roll Charisma + Seduction against the subject's Wits + 3, with each success strengthening the feelings he has for the Hetaera. This ability costs one Willpower point to use on Kindred.
System: When the Hetaera chooses to use this ability, she rolls Charisma + Seduction against a 6. The duration is one turn per success. It only affects those who would find the Hetaera attractive. During that time, those affected will help defend the Hetaera who uses it.
System: Roll Manipulation + Subterfuge, difficulty is 8. Those subject to this ability can spend Willpower points to avoid the effects, but must leave the area or be forced to spend another point every few minutes.
1 Success - 3 People
2 Successes - 6 People
3 Successes - 12 People
4 Successes - 18 People
5 Successes - 24 People
System: The effect lasts for a time determined by the number of successes on a Stamina + Medicine roll. The target number is the subject's Stamina + 3. The effect can be cancelled at any time by the Hetaera that placed it or by a specialized ritual.
1 Success - 1 day
2 Successes - 1 week
3 Successes - 1 month
4 Successes - 1 year
5 Successes - Permanently
System: To determine the effectiveness of this ability, roll Manipulation + Subterfuge, difficulty 6, against target's willpower, difficulty 6. Subtract the number of successes from the target's dice pools whenever the Hetaera is not around and treat the target as being blood bound to the Hetaera.
System: Roll Charisma + Subterfuge against a 7. The number of successes determines the strength of the bond. The bond can be broken by rolling Willpower against the Hetaera's Charisma + Subterfuge and expending a number of Willpower points equal to the number of successes she gained.
System: Drops the target's Physical Attributes and Willpower to one each for the duration determined with a Manipulation + Subterfuge roll against Stamina + 3.
1 success - One hour
2 successes - One day
3 successes - One week
4 successes - One month
5 successes - One year
System: As per Touch of Pleasure, although this allows the Hetaera to affect a number of subjects equal to her dots in Seduction.
System: Anyone in the Hetaera's presence must make a Willpower roll with Charisma + Manipulation/Seduction as the target number. Those who fail immediately fall in love with her.
System: Roll Appearance + Seduction against the target's Willpower. If the Hetaera exceeds the victim's successes in this test, the target dies or falls into orpor.
System: Roll Charisma + Area Knowledge against an 8, with the number of successes determining the alacrity with which the populace responds.
1 success - It seems like an excellent idea, but . . .
2 successes - Everyone wants to do it, it could take time.
3 successes - Soon, possibly within a few days.
4 successes - High priority.
5 successes - Immediately, with all possible effort.
Another post with archetypes and a Path of Enlightenment will be on its way soon.
Converted to HTML format by Makala Fahr Thuren - Sept 22, 1995