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Nickname: Animals
Appearance: The appearance of the Riders is as varried as the reasons for their embrace. The one feature that all have in common, however, is a distant look in their eye, as if they are listening to an inner voice only they can hear.
Haven: Usually somewhere with an area where they can let the beast run loose for a time. It can be a mansion with a reinforced gymnasiam or a country ranch house with a lot of wild land.
Background: Most of the Riders have had some great trauma in their past, other than the Embrace, which has hardened their will.
Character Creation:
Clan Disciplines: Animalism, Mastery, One of the physicals (Celerity, Potence, or Fortitude)
Weakness: Because of the difference between thier psychology and that of most other beings, the difficulty of ALL social rolls are two higher. They cannot purchase the flaw of Eerie Presence or the merit of Pitiable. Also, for every week that they do not allow a frenzy, the difficulty to contain the beast increases by one. If they frenzy and allow it to end naturally then they can avoid this.
Organization:
Gaining Bloodline Status:
Quote: "If I must possess the beast, I will use it to my own ends."
Mastery
System: With a roll of Self-Control (difficulty of the number of wound levels +5) the Vampire can ignore pain and damage to perform an action. The each success is one round during which the Beast gives him the drive to shake off the penalty. However, a Botch on any physical action results in him causing a wound to himself (non-aggravated) because he ignored his body's message to slow down.
System: With a willpower roll (difficulty 8) and the expenditure of blood, the user can add two to his strength for every blood point. The bonus strength lasts for as many rounds as the number of willpower successes. When the extra strength fades, he must make Soak roll (difficulty 6) or suffer a wound for every point over his normal strength.
System: By making a Self-Control roll with a difficulty equal to the original difficulty minus the number of rounds in full frenzy (frenzy uncontroled by willpower) he can bring himself out of frenzy. This will only work if he has been in frenzy for at least one round and the difficulty for resisting or controling a frenzy again in the same scene is one higher. This does accumulate. (ie. The beast is calmed twice in the same scene. The hungry Kindred then smells blood. His roll to resist is going to be two higher.)
Makala Fahr Thuren - Chalod@rpi.edu